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Xenon 2 Megablast Longplay (Amiga) [50 FPS]

admin by admin
July 7, 2020
in Game
46
Xenon 2 Megablast Longplay (Amiga) [50 FPS]



Developed by The Assembly Line/The Bitmap Brothers and published by Image Works in 1989.

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Following their defeat at your hands at the conclusion of the original Xenon, the Xenites are back and this time they’re angry. In fact, they’re so angry that they’ve only gone and planted time-bombs in an attempt to disrupt the fabric of time and space itself. Only you and your heavily-armed attack vessel, the Megablast, can hope to prevail against the Xenite threat and ensure humankind’s continued safety.

Xenon 2 is the highly successful and much-lauded sequel to what was a fairly average vertical shoot ’em up, and is regarded as another true Amiga classic.

The game itself is a fairly straightforward shoot ’em up this time around. The transformation between aerial and ground combat vehicles has been ditched, simplifying the game design. However, don’t be fooled into thinking that “simple” means easy, because this is easily one of the hardest and most frenetic shmups on the Amiga.

The game hurls numerous waves of strange, bio-organic Xenite foes at you, which you must attempt to dispatch as quickly as possible. The enemies move extremely quickly and their attack paths can cover the entire screen; while some enemies do fire projectiles, it’s far more important avoid colliding with them.

Holding down the fire button fires your ship’s weapons, but the rate of fire is painfully slow unless you buy the rapid fire power-up from the shop. You can fire more quickly by repeatedly tapping the the fir button, but this becomes tiring very quickly; I must confess that I resorted to using an auto-fire joystick to prevent my fingers from dropping off. Even with the auto-fire enabled, the game is still rock solid.

Destroying all enemies in an attack wave releases special credit bubbles. Grabbing these adds to the amount of cash that you can spend on ship upgrades in the shop. The bubbles don’t hang about and will quickly disappear from the screen if not collected in time.

Perhaps one of the more unconventional features of the game is that each stage features branching paths that require you to fly through narrow, rocky channels. Some of these routes lead to dead ends, where you will need to pull back on the joystick to engage your reverse thrusters and navigate your way out. Fortunately, your ship doesn’t take damage when colliding with the scenery, although this is small blessing as trying to avoid oncoming enemies and projectiles is difficult.

As with other Bitmap Brothers games, there is a comprehensive upgrade system, which allows you to equip all manner of upgrades, extra weapons and power-ups to your ship. Although upgrades can occasionally be collected from capsules in each level, you’ll acquire the majority of your hardware from the shop. Upon entering, the surly alien vendor will allow you to sell upgrades that you no longer want, as well as purchase new equipment using the cash you managed to collect during the level. The interface for the buying and selling is pretty slick and easy to navigate. Once transactions are complete, you’ll be booted back into the vacuum of space, ready to continue the fight.

Aesthetically, the game features some fantastically pretty graphics, courtesy of Mark Coleman. The graphics and design certainly feel ahead of their time, especially considering the game was released in 1989.

Probably the most iconic feature of the game is the music, which begins playing from the off. The track in question is Megablast (Hip Hop on Precinct 13) by Bomb The Bass, albeit reworked to fit into the game. I suspect that the track is much more famous for being the soundtrack to Xenon 2 than as part of the album for which it was originally written.

The only real problem with the game lies in a misjudged difficulty level. Whereas most games have a difficulty curve that eases you into the game and gets progressively more challenging, here the opposite is true. The game treads a very fine line between fun and frustration, with more than an occasional lurch towards the latter.

All of the Bitmap’s games were tough, but their later releases increasingly struck the correct balance between difficulty and accessibility as they became more accomplished with each successive release.

For me, Xenon 2 is flawed classic, but a classic nonetheless.
#retrogaming

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Comments 46

  1. Yak Hong Yung says:
    2 years ago

    I'm here because of Bomb the Bass

    Reply
  2. Manuel Garnier says:
    2 years ago

    Played hours on Atari 520 STE 😉

    Reply
  3. Luxedrina Trementina says:
    2 years ago

    "Give me the cash!" Hahaha, what an ill-mannered store guy ;D.

    Reply
  4. Damien Johns says:
    2 years ago

    How did this even play on other hardware?

    Reply
  5. Metal - Grandpa says:
    2 years ago

    Wow, this game was one of my favorites. And ofc NFS. Nice!

    Reply
  6. Markus Zeller says:
    2 years ago

    That game can still be an actual shooter. I played it for hours because the graphics were stunning and the sound boooooooooooooooombastic. Thanks for long play. I never did it that far and did not know the weapons getting that awesome sick.

    Reply
  7. Trydowave Zod says:
    2 years ago

    the music cutting out in games really put me off back when i played it.

    Reply
  8. Anil Patel says:
    2 years ago

    Superb 👍

    Reply
  9. CalgarianMike says:
    2 years ago

    Epic ending! xD

    Reply
  10. rokker333 says:
    2 years ago

    Dude, is this auto fire?

    Reply
  11. JONATAN PEREA says:
    2 years ago

    Esa musica despierta fibras dormidas en mi

    Reply
  12. d34dincid3 says:
    2 years ago

    I played the crap out of this back in the day and r type.. happy days

    Reply
  13. Daniela Dundel says:
    2 years ago

    hated the bad collision detection….kept me frustrated, but liked the concept a lot, the design etc

    Reply
  14. Brad Allen says:
    2 years ago

    Cool tune, but the ST version sounds better. I would also like to say that this is probably the worst "shoot em up" known to mankind.

    Reply
  15. Galinette2000 says:
    2 years ago

    You never use the mine?

    Reply
  16. Steve Laker says:
    2 years ago

    The 80s was just the best decade, for films, music and games. Games which had playability, which got progressively difficult but which were addictive. No in-game upgrades and no online, we'd just compare hi scores in the playground.

    Reply
  17. Midwinter says:
    2 years ago

    The dreaded orange/grey colour scheme – the hallmark of lazy ST ports – raises its ugly head again. A horrible game.

    Reply
  18. DocoptikN says:
    2 years ago

    30 years after and the music still rocks!!!

    Reply
  19. Leon Harpley says:
    2 years ago

    Chernobyl fall off

    Reply
  20. J Menzies Photography & Productions says:
    2 years ago

    DUDE you totally just rekindled flashbacks to my childhood. This was my all out favorite game on the Amiga 500. THANK YOU!!

    Reply
  21. Wasper216 says:
    2 years ago

    50 FPS… yeah but only if there are no enemies or gun fire on the screen 🤣

    Reply
  22. TheT0nedude says:
    2 years ago

    This takes me back, I could get thru most of this on one life back in the day…I played it so much..

    Reply
  23. Toni Galvez says:
    2 years ago

    I am a very big fan of Xenon, but I do not like this sequel. I find a game with only one song, quite boring.

    Reply
  24. m0nk3yl0v3r says:
    2 years ago

    Music is phenomenal!

    Reply
  25. Boom Me says:
    2 years ago

    The first time I used auto fire on a joystick!

    Reply
  26. Baran says:
    2 years ago

    nuri alço güzel çakmış

    Reply
  27. Alex R E says:
    2 years ago

    This and Tetris are the first two games I played on PC in the early 90s 😀

    Reply
  28. Schule04 says:
    2 years ago

    MAGABALST

    Reply
  29. PastMaxter says:
    2 years ago

    Finally I saw the final of this nightmare game.

    Reply
  30. PastMaxter says:
    2 years ago

    Finalmente pude ver el final de este juego de pesadilla.

    Reply
  31. Pierre Pernelle says:
    2 years ago

    I was in love with this game. I feel you experienced it..

    Reply
  32. TeflonBilly says:
    2 years ago

    Nashwan power 😀

    Reply
  33. Th3lonef0x says:
    2 years ago

    4:18 I hear the main theme of assault on precinct 13.

    Reply
  34. Sam Grant says:
    2 years ago

    Watched the whole thing. I was in love with this game in the late 80s/early 90s and played it to death. Well done for getting through it without losing any lives. A phenomenal title, and great to see it again in its entirety.

    Reply
  35. Clinton Ward says:
    2 years ago

    Power to the Amiga, i need to say too Atari Respect to both i'm 42

    Reply
  36. Rapanui5 says:
    2 years ago

    I played this game for many years in PC. However I allways had the impression that the credits you didn't spend in one stage wouldn't carry over the next one.

    Reply
  37. Chief Brody says:
    2 years ago

    Zipstik joystick in black n yellow were da bomb for playing this game

    Reply
  38. sindobrandnew says:
    2 years ago

    That was awesome play bro.

    Reply
  39. excess TV says:
    2 years ago

    still impressed by the graphics and the animation ! that was amazing to do something like this by the time. I play it on PC, the "organic" background was missing on PC version.

    Reply
  40. Creator's Remorse says:
    2 years ago

    Definitely in 2 separate top 10s for me – best childhood games and most annoying game music.

    Reply
  41. The Grovie Gang EFC says:
    2 years ago

    Thanks for the memorise, loved this game.

    Reply
  42. Pete Leo says:
    2 years ago

    my childhood 🙂

    Reply
  43. JONATAN PEREA says:
    2 years ago

    Esa musiquita me da justo en el cuore!

    Reply
  44. 10p6 says:
    2 years ago

    I love this game, but the Music and FX volume issues make it sound horrible; programming or hardware limitation? Saying that, it would have been interesting to see an STE version of this game as the STE had 5 channels of audio, and better volume control options than the Amiga did.

    Reply
  45. Kreator says:
    2 years ago

    The Amiga was an absolute unit of a machine back then. Get ready player one!

    Reply
  46. Bob Barker says:
    2 years ago

    OH MY F…. God Childhood memories XD Here is the Game have Fun https://archive.org/details/Xenon_2_Megablast_demo-playable_1989_Image_Works

    Reply

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