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PAUSE MENU in Unity

admin by admin
July 13, 2020
in Game
36
PAUSE MENU in Unity



Learn how to make a pause menu using Unity!

As mentioned in the video, we’ve already created a start menu and a settings menu. Check them out:

Start menu:
Settings menu:

TextMesh Pro Video:
Get TextMesh Pro:

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Comments 36

  1. Reemaster69 says:
    2 years ago

    Help Im Using this in a FPS And I Cant Get it to Work plz Help

    Reply
  2. Eduardo Ota says:
    2 years ago

    Hey, I have a question, I've done everything you've said correctly for the past 2 videos, and now the main menu and the pause menu work correctly. But when I press the list in the pause menu, I return to the main menu, but the text is in a vertical position and overlapping each other. What seems to be the problem?

    Reply
  3. Eduardo Ota says:
    2 years ago

    9:34 Once you say "I enoucrage you to not hardcode it in".. something goes wrong for me and now i can't play the game or pause it?

    Reply
  4. Rodrhiguez says:
    2 years ago

    My player is freeze when I push scape, but he can still flip, jump and shoot (only animations) please, help.

    Reply
  5. MrScottyToo says:
    2 years ago

    Can you pause with the music playing!

    Reply
  6. Die Beat-Meister says:
    2 years ago

    i have no cursor in my game (its just walking and jumping, no clicking) and if i open the menu the cursor is not there how do i fix this

    Reply
  7. Νίκος Χρυσός says:
    2 years ago

    What if i want my transition animation to work not only when im pause the menu but even when im unpause it and resume the game, i really doesnt know how to do this and im trying for the last 12 hours to make it happend and i cant, anyone who can help me out? a know this is an old video but everybody here are watching those tutorials since today.

    Reply
  8. NotASpyReally says:
    2 years ago

    Oh my god you can just freeze time like that!? I always thought I had to manually modify everything to make it look like it's frozen, like stopping all animations, making all rigidbodies static, freezing all particles, pausing all timers……. omg this is so easy wtf

    Reply
  9. youLOL says:
    2 years ago

    when i try to press the resume button of the Game scene after i pressed the button in Start scene it doesnt being pressed (like its not there), can someone help me please?

    Reply
  10. Unknown 7 says:
    2 years ago

    why is my text such low quality

    Reply
  11. Mark Manning says:
    2 years ago

    Amazing tutorial but ehmmm sometimes CALM DOWN like aaahhhh my brain i know i can pause but you are closing the script so fast that i need to slow down the vid to 0.25x to pause and copy it

    Reply
  12. Felix says:
    2 years ago

    How can i at this to a Button????

    Reply
  13. Uasoni says:
    2 years ago

    I literally paused the video at 10:04 and then spent basically 2 hours of my life trying to figure out why everything was being weird.

    I learnt my lesson.

    Reply
  14. PLS DONTHATE says:
    2 years ago

    my game keeps flashing my menu with this:
    using System.Collections;

    using System.Collections.Generic;

    using System.Threading;

    using UnityEngine;

    public class PMenuScript : MonoBehaviour

    {

    public static bool IfPaused = false;

    public GameObject pauseMenuUI;

    // Update is called once per frame

    void Update()

    {

    if (Input.GetKeyDown(KeyCode.Escape)) ;

    {

    if (IfPaused)

    {

    Resume();

    }

    else

    {

    Pause();

    }

    }

    }

    void Resume()

    {

    pauseMenuUI.SetActive(false);

    Time.timeScale = 1f;

    IfPaused = false;

    }

    void Pause()

    {

    pauseMenuUI.SetActive(true);

    Time.timeScale = 0f;

    IfPaused = true;

    }

    }

    Reply
  15. CG-TotatoC says:
    2 years ago

    Hi, so when I pause the game for the first time I can continue it via the 'resume' button, but when I pause again and try to click the resume button, nothing happens… Anyone know a solution?

    Reply
  16. ROD.Nubcake Plays says:
    2 years ago

    What key will be used if it is in android ??

    Reply
  17. shark tooth walker2.0 Walker says:
    2 years ago

    Im really confused its the second time this has happened the "Input.GetKeyDown" doesnt work for me, unity says "input does not contain a definition for GetKeyDown"

    ok so seems I have to quit unity. I cant do the get key down so I cant do a lot.. nice one. (I have gone through the video 3 times)

    Reply
  18. Simon Schöner says:
    2 years ago

    this script doest work

    Reply
  19. pixel boy says:
    2 years ago

    I used it to also make a ZA WARUDO sound effect when clicking on pause just for fun

    Reply
  20. Maksym Myrnenko says:
    2 years ago

    I don't understand, because my Time.timeScale don't work
    It's not pause the game

    Reply
  21. HappyMatt12345 says:
    2 years ago

    Still the only Unity tutorial channel I ever manage to properly learn stuff from.

    Reply
  22. Elite tech & games says:
    2 years ago

    Can you do a video about a pause button that shows the pause menu. When I tried the settings don't work

    Reply
  23. Animosified says:
    2 years ago

    7:02

    Reply
  24. Wayne Home says:
    2 years ago

    I'm trying to get my game to pause in the background when I'm in the menu, it just won't work? Here's my menu script,
    using UnityEngine;

    using UnityEngine.SceneManagement;

    using System.Collections;

    using System.Collections.Generic;

    using System.Threading;

    public class MainMenu : MonoBehaviour

    {

    public void mainMenu()

    {

    SceneManager.LoadScene(0);

    }

    public void playGame()

    {

    SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);

    }

    public void continueGame()

    {

    SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);

    }

    public void QuitGame()

    {

    Debug.Log("Quit!");

    Application.Quit();

    }

    }
    Plus, I can only click on my menu once per level for some reason? Thanks

    Reply
  25. Sex-E-Coco says:
    2 years ago

    if your game is paused when you start use this code
    void Start()

    {

    pauseMenuUI.SetActive(false);

    Time.timeScale = 1f;

    GameIsPaused = false;

    }

    Reply
  26. Александр Щёголев says:
    2 years ago

    inactive* object

    Reply
  27. Александр Щёголев says:
    2 years ago

    It doesn't work on 2019.4 version. You need to add the PauseMenu script to Canvas, for example. It doesn't work, bacause script doesn't work on a nonactive object. It needs to be active all the time.

    Reply
  28. killer_bug says:
    2 years ago

    This did not work

    Reply
  29. adhish umarani says:
    2 years ago

    It worked dude!!
    Thanks

    Reply
  30. charlie Hargreaves says:
    2 years ago

    for some reason the buttons do not work in my other levels?

    Reply
  31. Physsiallis says:
    2 years ago

    THANKS MA DUDE

    Reply
  32. Stick Awali Games says:
    2 years ago

    thanks brackeys for these teaching lessons i'm 12 years old and i make a game but i only have to do is to name it and make an icon and make some more levels and add audio thanks so much

    Reply
  33. EagTf says:
    2 years ago

    What about if i want to pause with a button?

    Reply
  34. Vladimir Boyko says:
    2 years ago

    REMEMBER! If you want your Update() functions not getting your inputs, write

    if (PauseMenu.GameIsPaused) return;

    at the beginning of your Update(). Instead it will be getting them. And using FixedUpdate for your input system is a bad idea from my programming experience

    Reply
  35. Sinan Kara says:
    2 years ago

    As you know main menu shown before game screen. So menu screen loaded before game screen. Is there any way to show previous loaded screen? In this tutorial, menu screen is loaded over again everytime.

    Reply
  36. JESAISap 2.0 says:
    2 years ago

    I need help please Im on a fps game I can't click or interact whith the buttons

    Reply

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