Mega Drive Longplay [431] The Ooze

Played by: Reinc

Dr. Daniel Caine, research scientist working for The Corporation, while searching for the evidence that crimes were being committed using a toxic gas he created, has discovered that The Corporation has succeeded in developing a hybrid plague, a disease so dangerous and fast-spreading, it could wipe out humanity in just a few days.

Only The Corporation held the cure. They created “Operation: Omega”: a plan to unleash this pestilence in water supplies around the globe, infecting the entire planet at a single blow. Then, they would extort billions of dollars from world governments to supply the cure! The Director found out about Caine hacking into his database and had the scientist injected with something green. Dr. Caine’s body liquefied and was flushed down into sewerage. However, his skull and fist remained intact, and his new body is made of toxic goo. Swearing revenge, the doctor seeks two things: his former colleagues, and to assume his human form once again. He must now find the DNA helices scattered throughout the wasteland or else end up imprisoned in the Director’s lava lamp…

The Ooze is a video game developed by Sega Technical Institute and released in 1995 for the Mega Drive/Genesis. Howard Drossin (who previously worked on music and sound for Sonic & Knuckles, Sonic Spinball and Comix Zone, and later for Baldur’s Gate II: Throne of Bhaal) created music and sounds, and Dave Sanner, the developer of Sonic Spinball, was the lead programmer. In the game, players take the role of a slimy puddle of liquid and face off against various enemies and obstacles.

Players control Dr. Caine as a puddle of ooze with a head, who can move around and use two attacks. One is stretching out a maneuverable sliver of ooze whose length is only limited by how much ooze he currently has to attack. Players can also spit gobs of ooze (called a “Hocker of Death” ), which reduces the size of the ooze. Enemy attacks deplete the size of the ooze puddle as well, and the Ooze will die either if he becomes very small or if his head is attacked directly. He can also die by dropping off the edges of certain areas. Numerous puzzles must be completed in order to progress from one level to another. An optional goal of the game is finding and collecting all 50 helices, in order to see the game’s good ending.

This could be a great action/puzzle game if it didn’t have the insane, unfair difficulty. The developers could simply add a saving feature and solve all problems, but instead, one mistake forces the player trying to get the good ending to start all over. It’s so hard, the game barely lets you learn it at all. Players are supposed to touch every pixel of every level in search for hidden items, passages and levers, and to memorize all encounters in the game, because a considerable part of them are anti-intuitive deathtraps. And for what? For the good ending, you get the same two screens as the bad ending (which is also the game over screen), with a low-quality animation slapped to them at the end! Slope mechanics are poorly done, but that’s just a minor complaint about the game’s otherwise solid and original design. Also, a few places on Level 5 seem to be inspired by nothing more than pure sadism.

All DNA collected, all paths shown, most (maybe all) items collected, good ending shown.


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46 thoughts on “Mega Drive Longplay [431] The Ooze

  1. If this game called The Ooz is on my own Pocketgo when I get it by mail I’m not going to play it!!!

  2. I don't know why but I just started memories of this game and couldn't stop thinking about it until I knew the name.

  3. 5:30 I never forgot that scream those boys did ever since back in the day…. it was hilarious! The funniest scream ever! X'D

  4. Underrated game I beat it before not very easy I never collected all the dna orbs I'm playing it again and try to collect all of them to see the good ending

  5. the hardest part of this game is knowing what can and cant hurt you, and the fact that there's no map. little indication of where to go, or what flicking a switch opens up, etc

  6. I've figured out the key to success in this game. It's your extending fist. It has a small green blob on the end which is barely visible but this is what you are aiming to hit things. pay close attention to it. To get it to go where you want is the aim but it will only travel in diagonals. So in order to hit things which you are not precisely in line with you must finesse it right at the end to hit the target be it an enemy or post to grab onto. Do a quick little circular motion. Then you will be able to hit target you are not precisely in line with on the 8 axis.

  7. just played it , thanks for this play through got stuck some times didn´t know where to go. Use the password skip level need it for this game a bit hard at times, but great game 10 out of 10.

  8. Played this game long ago when I rented it from "Zappers" I loved it despite being utterly confused and frustrated by it

  9. What an impressive game ! I was searching for some good "blob" game and it existed … And I didn't know it. Great great great !

  10. Oh, his name is D. Caine… Because his body decays into ooze…
    On the same note, his file name is 00 Z

  11. Once I got the hang of it, I didnt find the game to be THAT difficult…I think the difficulty comes more from poor design in some spots; for example, its not very clear what can or cant hurt you. It is also very easy to get lost, and it's not very clear where you have to go or what your actions do. I remember flipping switches as a kid and trying to figure out what the hell it did.

  12. A band named Green Jello made a song called the Misadventures of Shitman, this may be his origin story.

  13. Just when I thought I've played almost every major release on Genesis I stumble upon a video like this! This feels and sounds so much like Comix Zone to where I have to try it now and sucks that I didn't know about it as a child growing up.

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