KotlinConf 2018 – Beat the High-Score: Build a Game Using libGDX and Kotlin by David Wursteisen



Recording brought to you by American Express
Playing games is fun but making games is even better, especially with Kotlin and libGDX. Let’s build together a breakout game and let’s explore the gaming framework libGDX.

This session will show some libGDX’s concepts: how to draw and animate elements of our game, how collision system works to destroy our bricks, what Kotlin brings to libGDX. Then we will dive into more advanced topics like shaders, in order to handle pixels from our images. Why are we doing all of this? To break the high score, of course!

About David Wursteisen:
Technologies shoudn’t be an issue. Instead it should help you to build better products

Nguồn: https://top100vn.com/

Xem thêm bài viết khác: https://top100vn.com/game

12 thoughts on “KotlinConf 2018 – Beat the High-Score: Build a Game Using libGDX and Kotlin by David Wursteisen

  1. Great Speak. Thank you! Libgdx and kotlin is great combination and you described perfectly! I am very interested to know more

  2. Since you're trying to get this across to English speaking people, you should get somebody who doesn't have a disturbingly bad accent.

  3. What I don't like about Android development in Java s the fact that Google cannot keep up with the constant Java updates. How is Kotlin saving itself from this problem?

  4. "It may be a little bit complicated to fit all of your gamecode in one method" LOL! This is quality development at its finest 💗

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