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GameMaker Tutorial – Making A Minimap

admin by admin
July 5, 2020
in Game
29
GameMaker Tutorial – Making A Minimap



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This tutorial was suggested by a subscriber! Watch as I demonstrate how easy it is to create a neat little transparent minimap for your game!

▼ Useful Links and Resources ▼
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Happy Coding 😀

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Comments 29

  1. Joe Davies says:
    2 years ago

    Fantastic tutorial, very clear and the map works really well.

    Reply
  2. Braiham Marin says:
    2 years ago

    With (obj_remoteplayer)?????? What

    Reply
  3. Rasmus Agergaard says:
    2 years ago

    Awesome! Thanks! 🙂

    Reply
  4. Carmelo Sgro says:
    2 years ago

    gta 3 style mini-map circle make transparent

    Reply
  5. Jason Evans says:
    2 years ago

    so my minimap is being drawn twice. One that is not transparent (like its just an object and seems static) and the other that is correct. I changed the x y also for my views because it didn't work the other way for me. ANy ideas?

    Reply
  6. Jason Evans says:
    2 years ago

    "they are stupid as hell" lmao that's was good. My first laugh of the day 🙂

    Reply
  7. AncientMC says:
    2 years ago

    Great Tut

    Reply
  8. SamuraiEdge says:
    2 years ago

    What if i want to make the minimap round and why if i have an helicopter that goes out of the room, that is seen in the minimap.
    How you fix that?

    Reply
  9. raspberry_picker39 says:
    2 years ago

    what if on the map i want only the game room and the player
    no other players/enemies

    Reply
  10. Aidan says:
    2 years ago

    i'm in love with that enemy that went off the map 💖

    Reply
  11. Nathan Laing says:
    2 years ago

    If you have a game where instances can leave the room boundaries, this addition to SlasherXGAMES' DrawGUI event code, will stop the mini map from drawing outside of itself and onto your main game screen. (Just use the clamp function!)

    with (some object)
    {
    var rx = clamp(x, 0, room_width) * other.minimap_percent;
    var ry = clamp(y, 0, room_height) * other.minimap_percent;
    draw_sprite_ext(spr_minimap_friendly, 0, other.x + rx, other.y + ry, other.minimap_percent, other.minimap_percent, 0, c_red, 0.7)
    }

    Reply
  12. Drydareelin says:
    2 years ago

    Any idea how you would make it so you can click on the minimap and make the view jump to that position?

    Reply
  13. Joshua Cahill says:
    2 years ago

    What if levels are dynamically created?

    Reply
  14. Sampling Kid says:
    2 years ago

    Is it possible to translate this to 3D? When I try it doesn't show up, so I'm wondering how exactly you could, if you know that is.

    Reply
  15. Achid Rashid says:
    2 years ago

    @SlasherXGAMES ™  How do i make this minimap be used in 2 rooms? When i paste the object_minimapview into room 02, it says drawing non-existing sprite. 

    PLEASE PLEASEHELP! ASAP!

    Reply
  16. Achid Rashid says:
    2 years ago

    @SlasherXGAMES ™ Wonderful Tutorial. I had an error at first. However, after try and error. I figured out the necessary changes to make to my game. Thanks alot for this tutorial and it sure helped alot in my game minimap process! Kudos!

    Reply
  17. Achid Rashid says:
    2 years ago

    @SlasherXGAMES ™ 
    Everything is the same as in Tutorial but it does not work. Pls help.

    ERROR at line 10 pos 18: Unexpected symbol in expression.
    10      var remoteX = x * other.minimapPercentage;
    11      var remoteY = y * other.minimapPercentage;

    Reply
  18. David Richey says:
    2 years ago

    I tried to implement this in my 3D first-person shooter game, but it doesn't work at all. I put it in the Draw GUI event instead of draw (this is how to draw it in the HUD for 3D), and the map doesn't draw at all when the game starts. Please help

    Reply
  19. Josh Hall says:
    2 years ago

    How would I make the cut off of the mini map round? 

    Reply
  20. SaladeDressin says:
    2 years ago

    I get this error:
    FATAL ERROR in
    action number 1
    of Draw Event
    for object obj_minimap:

    Unable to find any instance for object index '1'
     at gml_Object_obj_minimap_DrawGUI_1 (line 4) – heroX = obj_hero.x * minimapPercentage;

    Reply
  21. Rene Caldeira says:
    2 years ago

    Great job

    Reply
  22. AntonB says:
    2 years ago

    Hey!
    I loved the tutorial it's great, I've just got stuck on this problem. The player on the minimap is off like 10 pixel horizontally, and I really don't know what the heck is wrong.
    Looking forward to your answer!

    Reply
  23. Larry tesla spacex boring Lawrence says:
    2 years ago

    hi slasherx, thank you for all the gamemaker studio tutorials, have you ever found a good video or forum post about customizing game controls in game (re-binding keys)?  do you have to use an ini file to record the player key bindings?  i have not found any youtube videos for this topic, i found a few forum posts for older versions of gamemaker and i found one asset for about $1 on the yoyo games market place.  do you have any links or ideas on this topic?

    Reply
  24. Big wang says:
    2 years ago

    mine is kindove off the screen a little. I really want to fix it! please somebody help!

    Reply
  25. Larry tesla spacex boring Lawrence says:
    2 years ago

    awesome video, thank you

    Reply
  26. Gienelle Guinanao says:
    2 years ago

    hello sir.. uhmm are u done with finding the object game?? im still waiting for u to upload it.. thank u sir..

    Reply
  27. Twinji says:
    2 years ago

    Great tutorial. 🙂

    Reply
  28. SangoProductions213 says:
    2 years ago

    woot finally. lol

    Reply
  29. King JulianXD says:
    2 years ago

    this is so awsome i have wanted to know how to do this. 

    Reply

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